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cooney ce83f21c93 UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
2026-01-25 01:31:34 +09:00

35 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Queries to see if this device is able to continue to send updates and state changes when the application is not if focus.
/// </summary>
/// <seealso cref="InputDevice.canRunInBackground"/>
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + sizeof(bool))]
public struct QueryCanRunInBackground : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('Q', 'R', 'I', 'B');
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(bool);
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public bool canRunInBackground;
public FourCC typeStatic => Type;
public static QueryCanRunInBackground Create()
{
return new QueryCanRunInBackground
{
baseCommand = new InputDeviceCommand(Type, kSize),
canRunInBackground = false
};
}
}
}