namespace UnityEngine.InputSystem.LowLevel { /// /// Policy defining how the Input System will react to instances marked as /// (Or marked handled via ). /// internal enum InputEventHandledPolicy { /// /// Input events will be discarded directly and not propagate for state changes. /// SuppressStateUpdates, /// /// Input events will be processed for state updates and input action interaction updates but interaction /// event notifications will be suppressed. /// SuppressActionEventNotifications } }