UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,156 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine.InputSystem.LowLevel;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace UnityEngine.InputSystem.XR.Haptics
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes the haptic capabilities of a specific device.
|
||||
/// </summary>
|
||||
public struct HapticCapabilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes and returns an instance of <see cref="HapticCapabilities"/>.
|
||||
/// </summary>
|
||||
/// <param name="numChannels">The number of haptic channels available on this device.</param>
|
||||
/// <param name="supportsImpulse">This device supports sending a haptic impulse.</param>
|
||||
/// <param name="supportsBuffer">This device supports sending a haptic buffer.</param>
|
||||
/// <param name="frequencyHz">The buffer frequency the device operates at in Hertz.</param>
|
||||
/// <param name="maxBufferSize">The max amount of buffer data that can be stored by the device.</param>
|
||||
/// <param name="optimalBufferSize">The optimal size of a device's buffer, taking into account frequency and latency.</param>
|
||||
public HapticCapabilities(uint numChannels, bool supportsImpulse, bool supportsBuffer, uint frequencyHz, uint maxBufferSize, uint optimalBufferSize)
|
||||
{
|
||||
this.numChannels = numChannels;
|
||||
this.supportsImpulse = supportsImpulse;
|
||||
this.supportsBuffer = supportsBuffer;
|
||||
this.frequencyHz = frequencyHz;
|
||||
this.maxBufferSize = maxBufferSize;
|
||||
this.optimalBufferSize = optimalBufferSize;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deprecated. Use <see cref="HapticCapabilities(uint, bool, bool, uint, uint, uint)"/> instead.
|
||||
/// This constructor did not match the native haptic capabilities struct and was missing properties.
|
||||
/// </summary>
|
||||
/// <param name="numChannels">The number of haptic channels available on this device.</param>
|
||||
/// <param name="frequencyHz">The buffer frequency the device operates at in Hertz.</param>
|
||||
/// <param name="maxBufferSize">The max amount of buffer data that can be stored by the device.</param>
|
||||
public HapticCapabilities(uint numChannels, uint frequencyHz, uint maxBufferSize)
|
||||
: this(numChannels, false, false, frequencyHz, maxBufferSize, 0U)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The number of haptic channels available on this device.
|
||||
/// </summary>
|
||||
public uint numChannels { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This device supports sending a haptic impulse.
|
||||
/// </summary>
|
||||
/// <seealso cref="SendHapticImpulseCommand"/>
|
||||
public bool supportsImpulse { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This device supports sending a haptic buffer.
|
||||
/// </summary>
|
||||
/// <seealso cref="SendBufferedHapticCommand"/>
|
||||
public bool supportsBuffer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The buffer frequency the device operates at in Hertz. This impacts how fast the device consumes buffered haptic data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is greater than 0 if <see cref="supportsBuffer"/> is <see langword="true"/>, and 0 otherwise.
|
||||
/// </remarks>
|
||||
public uint frequencyHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The max amount of buffer data that can be stored by the device.
|
||||
/// </summary>
|
||||
public uint maxBufferSize { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The optimal size of a device's buffer, taking into account frequency and latency.
|
||||
/// </summary>
|
||||
public uint optimalBufferSize { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Input device command struct for retrieving the haptic capabilities of a device.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
||||
public struct GetHapticCapabilitiesCommand : IInputDeviceCommandInfo
|
||||
{
|
||||
static FourCC Type => new FourCC('X', 'H', 'C', '0');
|
||||
|
||||
// 20 bytes of data from uint(4) + bool(1) + bool(1) + padding + uint(4) + uint(4) + uint(4)
|
||||
const int kSize = InputDeviceCommand.kBaseCommandSize + 20;
|
||||
|
||||
/// <inheritdoc />
|
||||
public FourCC typeStatic => Type;
|
||||
|
||||
[FieldOffset(0)]
|
||||
InputDeviceCommand baseCommand;
|
||||
|
||||
/// <summary>
|
||||
/// The number of haptic channels available on this device.
|
||||
/// </summary>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
||||
public uint numChannels;
|
||||
|
||||
/// <summary>
|
||||
/// This device supports sending a haptic impulse.
|
||||
/// </summary>
|
||||
/// <seealso cref="SendHapticImpulseCommand"/>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
|
||||
public bool supportsImpulse;
|
||||
|
||||
/// <summary>
|
||||
/// This device supports sending a haptic buffer.
|
||||
/// </summary>
|
||||
/// <seealso cref="SendBufferedHapticCommand"/>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 5)]
|
||||
public bool supportsBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// The buffer frequency the device operates at in Hertz. This impacts how fast the device consumes buffered haptic data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is greater than 0 if <see cref="supportsBuffer"/> is <see langword="true"/>, and 0 otherwise.
|
||||
/// </remarks>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 8)]
|
||||
public uint frequencyHz;
|
||||
|
||||
/// <summary>
|
||||
/// The max amount of buffer data that can be stored by the device.
|
||||
/// </summary>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 12)]
|
||||
public uint maxBufferSize;
|
||||
|
||||
/// <summary>
|
||||
/// The optimal size of a device's buffer, taking into account frequency and latency.
|
||||
/// </summary>
|
||||
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 16)]
|
||||
public uint optimalBufferSize;
|
||||
|
||||
/// <summary>
|
||||
/// The haptic capabilities of the device, populated after this command is executed.
|
||||
/// </summary>
|
||||
public HapticCapabilities capabilities => new HapticCapabilities(numChannels, supportsImpulse, supportsBuffer, frequencyHz, maxBufferSize, optimalBufferSize);
|
||||
|
||||
/// <summary>
|
||||
/// Creates and returns a new initialized input device command struct for retrieving
|
||||
/// the haptic capabilities of a device when executed.
|
||||
/// </summary>
|
||||
/// <returns>Returns a new command struct with the data header initialized, making it ready to execute.</returns>
|
||||
/// <seealso cref="InputDevice.ExecuteCommand{TCommand}(ref TCommand)"/>
|
||||
public static GetHapticCapabilitiesCommand Create()
|
||||
{
|
||||
return new GetHapticCapabilitiesCommand
|
||||
{
|
||||
baseCommand = new InputDeviceCommand(Type, kSize),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user