UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_WEBGL || UNITY_EDITOR || PACKAGE_DOCS_GENERATION
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namespace UnityEngine.InputSystem.WebGL
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{
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/// <summary>
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/// A Joystick or Gamepad on WebGL that does not have any known mapping.
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/// </summary>
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public class WebGLJoystick : Joystick
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{
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}
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}
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#endif // UNITY_WEBGL || UNITY_EDITOR
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