UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_INPUT_SYSTEM_ENABLE_UI
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using UnityEngine.EventSystems;
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namespace UnityEngine.InputSystem.UI
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{
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internal struct NavigationModel
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{
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public Vector2 move;
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public int consecutiveMoveCount;
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public MoveDirection lastMoveDirection;
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public float lastMoveTime;
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public AxisEventData eventData;
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public InputDevice device;
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public void Reset()
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{
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move = Vector2.zero;
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}
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}
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internal struct SubmitCancelModel
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{
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public BaseEventData eventData;
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public InputDevice device;
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}
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}
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#endif
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