UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

View File

@@ -0,0 +1,28 @@
#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
// AxisEventData has no ToString. Also added device info. Keeping
// it internal for now.
internal class ExtendedAxisEventData : AxisEventData, INavigationEventData
{
/// <summary>
/// The <see cref="InputDevice"/> that generated the axis input.
/// </summary>
/// <seealso cref="Keyboard"/>
/// <seealso cref="Gamepad"/>
public InputDevice device { get; set; }
public ExtendedAxisEventData(EventSystem eventSystem)
: base(eventSystem)
{
}
public override string ToString()
{
return $"MoveDir: {moveDir}\nMoveVector: {moveVector}";
}
}
}
#endif