UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
#if (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
|
||||
|
||||
namespace UnityEngine.InputSystem.Steam
|
||||
{
|
||||
/// <summary>
|
||||
/// This is a wrapper around the Steamworks SDK controller API.
|
||||
/// </summary>
|
||||
/// <seealso href="https://partner.steamgames.com/doc/api/ISteamController"/>
|
||||
public interface ISteamControllerAPI
|
||||
{
|
||||
void RunFrame();
|
||||
|
||||
int GetConnectedControllers(SteamHandle<SteamController>[] outHandles);
|
||||
|
||||
SteamHandle<InputActionMap> GetActionSetHandle(string actionSetName);
|
||||
|
||||
SteamHandle<InputAction> GetDigitalActionHandle(string actionName);
|
||||
|
||||
SteamHandle<InputAction> GetAnalogActionHandle(string actionName);
|
||||
|
||||
void ActivateActionSet(SteamHandle<SteamController> controllerHandle, SteamHandle<InputActionMap> actionSetHandle);
|
||||
|
||||
SteamHandle<InputActionMap> GetCurrentActionSet(SteamHandle<SteamController> controllerHandle);
|
||||
|
||||
void ActivateActionSetLayer(SteamHandle<SteamController> controllerHandle,
|
||||
SteamHandle<InputActionMap> actionSetLayerHandle);
|
||||
|
||||
void DeactivateActionSetLayer(SteamHandle<SteamController> controllerHandle,
|
||||
SteamHandle<InputActionMap> actionSetLayerHandle);
|
||||
|
||||
void DeactivateAllActionSetLayers(SteamHandle<SteamController> controllerHandle);
|
||||
|
||||
int GetActiveActionSetLayers(SteamHandle<SteamController> controllerHandle,
|
||||
out SteamHandle<InputActionMap> handlesOut);
|
||||
|
||||
SteamAnalogActionData GetAnalogActionData(SteamHandle<SteamController> controllerHandle,
|
||||
SteamHandle<InputAction> analogActionHandle);
|
||||
|
||||
SteamDigitalActionData GetDigitalActionData(SteamHandle<SteamController> controllerHandle,
|
||||
SteamHandle<InputAction> digitalActionHandle);
|
||||
}
|
||||
|
||||
public struct SteamDigitalActionData
|
||||
{
|
||||
public bool active { get; set; }
|
||||
public bool pressed { get; set; }
|
||||
}
|
||||
|
||||
public struct SteamAnalogActionData
|
||||
{
|
||||
public bool active { get; set; }
|
||||
public Vector2 position { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
#endif // (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
|
||||
Reference in New Issue
Block a user