UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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namespace UnityEngine.InputSystem
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{
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internal static class InputFeatureNames
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{
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public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
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public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
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public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS";
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public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING";
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public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS";
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public const string kUseIMGUIEditorForAssets = "USE_IMGUI_EDITOR_FOR_ASSETS";
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}
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}
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