UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Search;
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using UnityEngine.Search;
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namespace UnityEngine.InputSystem.Editor
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{
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internal static class InputActionAssetSearchProviders
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{
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const string k_AssetFolderSearchProviderId = "AssetsInputActionAssetSearchProvider";
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const string k_ProjectWideActionsSearchProviderId = "ProjectWideInputActionAssetSearchProvider";
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const string k_ProjectWideAssetIdentificationString = " [Project Wide Input Actions]";
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internal static SearchProvider CreateInputActionAssetSearchProvider()
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{
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return CreateInputActionAssetSearchProvider(k_AssetFolderSearchProviderId,
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"Asset Input Action Assets",
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(obj) => { return obj != null ? AssetDatabase.GetAssetPath(obj) : "Null"; },
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() => LoadInputActionAssetsFromAssetDatabase(skipProjectWide: true));
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}
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internal static SearchProvider CreateInputActionAssetSearchProviderForProjectWideActions()
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{
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return CreateInputActionAssetSearchProvider(k_ProjectWideActionsSearchProviderId,
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"Project-Wide Input Action Asset",
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(obj) => { return obj != null ? AssetDatabase.GetAssetPath(obj) : "Null"; },
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() => LoadInputActionReferencesFromAsset());
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}
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private static IEnumerable<Object> LoadInputActionReferencesFromAsset()
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{
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var asset = InputSystem.actions;
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if (asset == null)
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return Array.Empty<Object>();
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return new List<InputActionAsset>() { asset };
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}
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private static IEnumerable<Object> LoadInputActionAssetsFromAssetDatabase(bool skipProjectWide)
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{
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string[] searchFolders = new string[] { "Assets" };
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var inputActionAssetGUIDs = AssetDatabase.FindAssets($"t:{typeof(InputActionAsset).Name}", searchFolders);
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var inputActionAssetList = new List<InputActionAsset>();
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foreach (var guid in inputActionAssetGUIDs)
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{
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var assetPath = AssetDatabase.GUIDToAssetPath(guid);
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var assetInputActionAsset = AssetDatabase.LoadAssetAtPath<InputActionAsset>(assetPath);
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if (skipProjectWide)
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{
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if (assetInputActionAsset == InputSystem.actions)
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continue;
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}
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inputActionAssetList.Add(assetInputActionAsset);
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}
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return inputActionAssetList;
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}
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private static SearchProvider CreateInputActionAssetSearchProvider(string id, string displayName,
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Func<Object, string> createItemFetchDescription, Func<IEnumerable<Object>> fetchAssets)
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{
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// We assign description+label in FilteredSearch but also provide a fetchDescription+fetchLabel below.
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// This is needed to support all zoom-modes for an unknown reason.
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// Also, fetchLabel/fetchDescription and what is provided to CreateItem is playing different
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// roles at different zoom levels.
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var inputActionAssetIcon = InputActionAssetIconLoader.LoadAssetIcon();
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return new SearchProvider(id, displayName)
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{
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priority = 25,
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fetchDescription = FetchLabel,
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fetchItems = (context, items, provider) => FilteredSearch(context, provider, FetchLabel, createItemFetchDescription,
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fetchAssets),
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fetchLabel = FetchLabel,
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fetchPreview = (item, context, size, options) => inputActionAssetIcon,
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fetchThumbnail = (item, context) => inputActionAssetIcon,
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toObject = ToObject,
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};
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}
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private static Object ToObject(SearchItem item, Type type)
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{
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return item.data as Object;
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}
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// Custom search function with label matching filtering.
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private static IEnumerable<SearchItem> FilteredSearch(SearchContext context, SearchProvider provider,
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Func<Object, string> fetchObjectLabel, Func<Object, string> createItemFetchDescription, Func<IEnumerable<Object>> fetchAssets)
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{
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foreach (var asset in fetchAssets())
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{
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var label = fetchObjectLabel(asset);
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Texture2D thumbnail = null; // filled in later
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if (!label.Contains(context.searchText, System.StringComparison.InvariantCultureIgnoreCase))
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continue; // Ignore due to filtering
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yield return provider.CreateItem(context, asset.GetInstanceID().ToString(), label, createItemFetchDescription(asset),
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thumbnail, asset);
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}
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}
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// Note that this is overloaded to allow utilizing FetchLabel inside fetchItems to keep label formatting
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// consistent between CreateItem and additional fetchLabel calls.
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private static string FetchLabel(Object obj)
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{
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// if (obj == InputSystem.actions) return $"{obj.name}{k_ProjectWideAssetIdentificationString}";
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return obj.name;
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}
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private static string FetchLabel(SearchItem item, SearchContext context)
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{
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return FetchLabel((item.data as Object) !);
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}
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}
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}
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#endif
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