UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

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#if UNITY_EDITOR
using System;
using System.Collections.ObjectModel;
using UnityEditor;
using UnityEditor.PackageManager;
namespace UnityEngine.InputSystem.Editor
{
/// <summary>
/// Forces the Editor to restart if the InputSystem package is removed to activate and initialize it on the managed side.
/// Automatically sets "Project Settings > Player > Active Input Handling" to "Input Manager" once the package is removed.
/// </summary>
internal class InputSystemPackageControl
{
const string packageName = "com.unity.inputsystem";
[InitializeOnLoadMethod]
static void SubscribePackageManagerEvent()
{
//There's a number of cases where it might not be called, for instance if the user changed the project manifest and deleted the Library folder before opening the project
UnityEditor.PackageManager.Events.registeringPackages += CheckForInputSystemPackageRemoved;
}
private static void CheckForInputSystemPackageRemoved(PackageRegistrationEventArgs packageArgs)
{
if (IsInputSystemRemoved(packageArgs.removed))
HandleInputSystemRemoved();
}
private static bool IsInputSystemRemoved(ReadOnlyCollection<UnityEditor.PackageManager.PackageInfo> packages)
{
foreach (var package in packages)
{
if (package.name == packageName)
return true;
}
return false;
}
private static void HandleInputSystemRemoved()
{
//Set input handling to InputManager
EditorPlayerSettingHelpers.newSystemBackendsEnabled = false;
if (EditorUtility.DisplayDialog("The Unity Editor needs to be restarted", "You've removed the Input System package. This requires a restart of the Unity Editor.", "Restart the Editor", "Ignore (Not recommended)"))
EditorApplication.OpenProject(Environment.CurrentDirectory);
}
}
}
#endif