UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

View File

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#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
using System;
namespace UnityEngine.InputSystem.Editor
{
/// <summary>
/// Persistent state for <see cref="InputControlPathEditor"/>.
/// </summary>
/// <remarks>
/// This class encapsulates the viewing state for an input control picker.
/// </remarks>
[Serializable]
public class InputControlPickerState
{
internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState;
internal bool manualPathEditMode
{
get => m_ManualPathEditMode;
set => m_ManualPathEditMode = value;
}
[SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState();
[SerializeField] private bool m_ManualPathEditMode;
}
}
#endif