UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
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using System;
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////REVIEW: should this be a PopupWindowContent?
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namespace UnityEngine.InputSystem.Editor
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{
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/// <summary>
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/// A popup that allows picking input controls graphically.
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/// </summary>
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public sealed class InputControlPicker : IDisposable
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{
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public InputControlPicker(Mode mode, Action<string> onPick, InputControlPickerState state)
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{
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m_State = state ?? new InputControlPickerState();
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m_Dropdown = new InputControlPickerDropdown(state, onPick, mode: mode);
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}
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public void Show(Rect rect)
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{
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m_Dropdown.Show(rect);
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}
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public void Dispose()
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{
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m_Dropdown?.Dispose();
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}
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public InputControlPickerState state => m_State;
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private readonly InputControlPickerDropdown m_Dropdown;
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private readonly InputControlPickerState m_State;
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public enum Mode
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{
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PickControl,
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PickDevice,
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}
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}
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}
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#endif // UNITY_EDITOR
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