UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_EDITOR
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using UnityEngine.InputSystem.Layouts;
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namespace UnityEngine.InputSystem.Editor
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{
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internal interface IInputControlPickerLayout
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{
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void AddControlItem(InputControlPickerDropdown dropdown, DeviceDropdownItem parent,
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ControlDropdownItem parentControl,
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InputControlLayout.ControlItem control, string device, string usage, bool searchable);
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}
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}
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#endif // UNITY_EDITOR
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