UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
// For clarity, the tables below indicate the callback sequences of the asset modification processor and
|
||||
// asset post-processor for various user operations done on assets.
|
||||
//
|
||||
// User operation: Callback sequence:
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Save Imported(s)
|
||||
// Delete OnWillDelete(s), Deleted(s)
|
||||
// Copy Imported(s)
|
||||
// Rename OnWillMove(s,d), Imported(d), Moved(s,d)
|
||||
// Move (drag) / Cut+Paste OnWillMove(s,d), Moved(s,d)
|
||||
// ------------------------------------------------------------------------------------------------------------
|
||||
//
|
||||
// User operation: Callback/call sequence:
|
||||
// ------------------------------------------------------------------------------------------------------------
|
||||
// Save Imported(s)
|
||||
// Delete OnWillDelete(s), Deleted(s)
|
||||
// Copy Imported(s), Fix(s), Imported(s)
|
||||
// Rename OnWillMove(s,d), Imported(d), Fix(d), Moved(s,d), Imported(d)
|
||||
// Move(drag) / Cut+Paste OnWillMove(s,d), Moved(s,d)
|
||||
// ------------------------------------------------------------------------------------------------------------
|
||||
// Note that as stated in table above, JSON name changes (called "Fix" above) will only be executed when either
|
||||
// Copying, Renaming within the editor. For all other operations the name and file name would not differ.
|
||||
//
|
||||
// External user operation: Callback/call sequence:
|
||||
// ------------------------------------------------------------------------------------------------------------
|
||||
// Save Imported(s)
|
||||
// Delete Deleted(s)
|
||||
// Copy Imported(s)
|
||||
// Rename Imported(d), Deleted(s)
|
||||
// Move(drag) / Cut+Paste Imported(d), Deleted(s)
|
||||
// ------------------------------------------------------------------------------------------------------------
|
||||
|
||||
/// <summary>
|
||||
/// Callback interface for monitoring changes to assets.
|
||||
/// </summary>
|
||||
internal interface IAssetObserver
|
||||
{
|
||||
/// <summary>
|
||||
/// Callback triggered when the associated asset is imported.
|
||||
/// </summary>
|
||||
void OnAssetImported();
|
||||
|
||||
/// <summary>
|
||||
/// Callback triggered when the associated asset is moved.
|
||||
/// </summary>
|
||||
void OnAssetMoved();
|
||||
|
||||
/// <summary>
|
||||
/// Callback triggered when the associated asset is deleted.
|
||||
/// </summary>
|
||||
void OnAssetDeleted();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface representing an editor capable of editing <c>InputActionAsset</c> instances associated
|
||||
/// with an asset file in the Asset Database (ADB).
|
||||
/// </summary>
|
||||
internal interface IInputActionAssetEditor : IAssetObserver
|
||||
{
|
||||
/// <summary>
|
||||
/// A read-only string representation of the asset GUID associated with the asset being edited.
|
||||
/// </summary>
|
||||
string assetGUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the editor has unsaved changes compared to the associated imported source asset.
|
||||
/// </summary>
|
||||
bool isDirty { get; }
|
||||
}
|
||||
}
|
||||
|
||||
#endif // UNITY_EDITOR
|
||||
Reference in New Issue
Block a user