UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_ENABLE_UI
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using System;
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using UnityEngine.InputSystem.UI;
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namespace UnityEngine.InputSystem.Editor
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{
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/// <summary>
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/// Analytics record for tracking engagement with Input Action Asset editor(s).
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/// </summary>
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#if UNITY_2023_2_OR_NEWER
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[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour,
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maxNumberOfElements: kMaxNumberOfElements, vendorKey: UnityEngine.InputSystem.InputAnalytics.kVendorKey)]
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#endif // UNITY_2023_2_OR_NEWER
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internal class VirtualMouseInputEditorAnalytic : UnityEngine.InputSystem.InputAnalytics.IInputAnalytic
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{
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public const string kEventName = "input_virtualmouseinput_editor_destroyed";
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public const int kMaxEventsPerHour = 100; // default: 1000
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public const int kMaxNumberOfElements = 100; // default: 1000
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[Serializable]
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internal struct Data : UnityEngine.InputSystem.InputAnalytics.IInputAnalyticData
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{
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/// <summary>
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/// Maps to <see cref="VirtualMouseInput.cursorMode"/>. Determines which cursor representation to use.
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/// </summary>
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public CursorMode cursor_mode;
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/// <summary>
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/// Maps to <see cref="VirtualMouseInput.cursorSpeed" />. Speed in pixels per second with which to move the cursor.
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/// </summary>
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public float cursor_speed;
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/// <summary>
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/// Maps to <see cref="VirtualMouseInput.cursorMode"/>. Multiplier for values received from <see cref="VirtualMouseInput.scrollWheelAction"/>.
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/// </summary>
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public float scroll_speed;
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public enum CursorMode
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{
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SoftwareCursor = 0,
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HardwareCursorIfAvailable = 1
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}
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private static CursorMode ToCursorMode(VirtualMouseInput.CursorMode value)
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{
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switch (value)
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{
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case VirtualMouseInput.CursorMode.SoftwareCursor:
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return CursorMode.SoftwareCursor;
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case VirtualMouseInput.CursorMode.HardwareCursorIfAvailable:
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return CursorMode.HardwareCursorIfAvailable;
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default:
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throw new ArgumentOutOfRangeException(nameof(value));
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}
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}
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public Data(VirtualMouseInput value)
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{
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cursor_mode = ToCursorMode(value.cursorMode);
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cursor_speed = value.cursorSpeed;
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scroll_speed = value.scrollSpeed;
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}
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}
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public InputAnalytics.InputAnalyticInfo info =>
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new InputAnalytics.InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
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private readonly UnityEditor.Editor m_Editor;
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public VirtualMouseInputEditorAnalytic(UnityEditor.Editor editor)
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{
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m_Editor = editor;
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}
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#if UNITY_2023_2_OR_NEWER
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public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
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#else
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public bool TryGatherData(out InputAnalytics.IInputAnalyticData data, out Exception error)
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#endif
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{
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try
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{
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data = new Data(m_Editor.target as VirtualMouseInput);
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error = null;
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}
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catch (Exception e)
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{
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data = null;
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error = e;
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}
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return true;
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}
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}
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}
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#endif
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