UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
#if UNITY_2023_2_OR_NEWER
|
||||
[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour,
|
||||
maxNumberOfElements: kMaxNumberOfElements, vendorKey: UnityEngine.InputSystem.InputAnalytics.kVendorKey)]
|
||||
#endif // UNITY_2023_2_OR_NEWER
|
||||
internal class PlayerInputManagerEditorAnalytic : UnityEngine.InputSystem.InputAnalytics.IInputAnalytic
|
||||
{
|
||||
public const string kEventName = "input_playerinputmanager_editor_destroyed";
|
||||
public const int kMaxEventsPerHour = 100; // default: 1000
|
||||
public const int kMaxNumberOfElements = 100; // default: 1000
|
||||
|
||||
public InputAnalytics.InputAnalyticInfo info =>
|
||||
new InputAnalytics.InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
|
||||
|
||||
private readonly UnityEditor.Editor m_Editor;
|
||||
|
||||
public PlayerInputManagerEditorAnalytic(UnityEditor.Editor editor)
|
||||
{
|
||||
m_Editor = editor;
|
||||
}
|
||||
|
||||
#if UNITY_2023_2_OR_NEWER
|
||||
public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
|
||||
#else
|
||||
public bool TryGatherData(out InputAnalytics.IInputAnalyticData data, out Exception error)
|
||||
#endif
|
||||
{
|
||||
try
|
||||
{
|
||||
data = new Data(m_Editor.target as PlayerInputManager);
|
||||
error = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
data = null;
|
||||
error = e;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal struct Data : UnityEngine.InputSystem.InputAnalytics.IInputAnalyticData
|
||||
{
|
||||
public enum PlayerJoinBehavior
|
||||
{
|
||||
JoinPlayersWhenButtonIsPressed = 0, // default
|
||||
JoinPlayersWhenJoinActionIsTriggered = 1,
|
||||
JoinPlayersManually = 2
|
||||
}
|
||||
|
||||
public InputEditorAnalytics.PlayerNotificationBehavior behavior;
|
||||
public PlayerJoinBehavior join_behavior;
|
||||
public bool joining_enabled_by_default;
|
||||
public int max_player_count;
|
||||
|
||||
public Data(PlayerInputManager value)
|
||||
{
|
||||
behavior = InputEditorAnalytics.ToNotificationBehavior(value.notificationBehavior);
|
||||
join_behavior = ToPlayerJoinBehavior(value.joinBehavior);
|
||||
joining_enabled_by_default = value.joiningEnabled;
|
||||
max_player_count = value.maxPlayerCount;
|
||||
}
|
||||
|
||||
private static PlayerJoinBehavior ToPlayerJoinBehavior(UnityEngine.InputSystem.PlayerJoinBehavior value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed:
|
||||
return PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed;
|
||||
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered:
|
||||
return PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered;
|
||||
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersManually:
|
||||
return PlayerJoinBehavior.JoinPlayersManually;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user