UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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internal struct DualMotorRumbleCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('R', 'M', 'B', 'L'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public float lowFrequencyMotorSpeed;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
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public float highFrequencyMotorSpeed;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static DualMotorRumbleCommand Create(float lowFrequency, float highFrequency)
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{
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return new DualMotorRumbleCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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lowFrequencyMotorSpeed = lowFrequency,
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highFrequencyMotorSpeed = highFrequency
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};
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}
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}
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}
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