UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Sets the position for IME dialogs. This is in pixels, from the upper left corner going down and to the right.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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public unsafe struct SetIMECursorPositionCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'P'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(float) * 2);
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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public Vector2 position
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{
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get { return m_Position; }
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}
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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Vector2 m_Position;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static SetIMECursorPositionCommand Create(Vector2 cursorPosition)
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{
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return new SetIMECursorPositionCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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m_Position = cursorPosition
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};
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}
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}
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}
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