UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

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using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// A command to tell the runtime to reset the device to it's default state.
/// </summary>
/// <remarks>
/// This triggers an event being sent from the device that represents an empty, or untouched device.
/// </remarks>
/// <seealso cref="RequestSyncCommand"/>
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
public struct RequestResetCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('R', 'S', 'E', 'T');
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public FourCC typeStatic => Type;
public static RequestResetCommand Create()
{
return new RequestResetCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}