UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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////TODO: remove this one; superseded by QueryPairedUserAccountCommand
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namespace UnityEngine.InputSystem.LowLevel
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{
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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internal unsafe struct QueryUserIdCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('U', 'S', 'E', 'R'); } }
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public const int kMaxIdLength = 256;
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + kMaxIdLength * 2;
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public fixed byte idBuffer[kMaxIdLength * 2];
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public string ReadId()
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{
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fixed(QueryUserIdCommand * thisPtr = &this)
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{
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return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->idBuffer), kMaxIdLength);
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}
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}
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static QueryUserIdCommand Create()
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{
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return new QueryUserIdCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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};
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}
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}
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}
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