UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

View File

@@ -0,0 +1,46 @@
using System;
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Command to query the current name of a key according to the current keyboard layout.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public unsafe struct QueryKeyNameCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('K', 'Y', 'C', 'F');
internal const int kMaxNameLength = 256;
internal const int kSize = InputDeviceCommand.kBaseCommandSize + kMaxNameLength + 4;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public int scanOrKeyCode;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
public fixed byte nameBuffer[kMaxNameLength];
public string ReadKeyName()
{
fixed(QueryKeyNameCommand * thisPtr = &this)
{
return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
}
}
public FourCC typeStatic => Type;
public static QueryKeyNameCommand Create(Key key)
{
return new QueryKeyNameCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
scanOrKeyCode = (int)key
};
}
}
}