UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Query dimensions of a device.
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/// </summary>
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/// <remarks>
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/// This is usually used to query screen dimensions from pointer devices.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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public struct QueryDimensionsCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('D', 'I', 'M', 'S'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public Vector2 outDimensions;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static QueryDimensionsCommand Create()
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{
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return new QueryDimensionsCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize)
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};
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}
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}
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}
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