UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

View File

@@ -0,0 +1,58 @@
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Device command to instruct the underlying platform to pair a user account to the targeted device.
/// </summary>
/// <remarks>
///
/// If successful, the platform should then send an <see cref="DeviceConfigurationEvent"/>
/// to signal that the device configuration has been changed. In response, a <see cref="QueryUserIdCommand"/>
/// may be sent to fetch the paired user ID from the device.
/// </remarks>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct InitiateUserAccountPairingCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('P', 'A', 'I', 'R'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Justification = "Enum values mandated by native code")]
public enum Result
{
/// <summary>
/// User pairing UI has been successfully opened.
/// </summary>
SuccessfullyInitiated = 1,
/// <summary>
/// System does not support application-invoked user pairing.
/// </summary>
ErrorNotSupported = (int)InputDeviceCommand.GenericFailure,
/// <summary>
/// There already is a pairing operation in progress and the system does not support
/// pairing multiple devices at the same time.
/// </summary>
ErrorAlreadyInProgress = -2,
}
public FourCC typeStatic
{
get { return Type; }
}
public static InitiateUserAccountPairingCommand Create()
{
return new InitiateUserAccountPairingCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
};
}
}
}