UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Device command to instruct the underlying platform to pair a user account to the targeted device.
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/// </summary>
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/// <remarks>
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///
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/// If successful, the platform should then send an <see cref="DeviceConfigurationEvent"/>
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/// to signal that the device configuration has been changed. In response, a <see cref="QueryUserIdCommand"/>
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/// may be sent to fetch the paired user ID from the device.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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public struct InitiateUserAccountPairingCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('P', 'A', 'I', 'R'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize;
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue", Justification = "Enum values mandated by native code")]
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public enum Result
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{
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/// <summary>
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/// User pairing UI has been successfully opened.
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/// </summary>
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SuccessfullyInitiated = 1,
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/// <summary>
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/// System does not support application-invoked user pairing.
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/// </summary>
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ErrorNotSupported = (int)InputDeviceCommand.GenericFailure,
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/// <summary>
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/// There already is a pairing operation in progress and the system does not support
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/// pairing multiple devices at the same time.
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/// </summary>
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ErrorAlreadyInProgress = -2,
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}
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static InitiateUserAccountPairingCommand Create()
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{
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return new InitiateUserAccountPairingCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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};
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}
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}
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}
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