UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace UnityEngine.InputSystem.LowLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// Command to tell the runtime to no longer send events for the given device.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
||||
public struct DisableDeviceCommand : IInputDeviceCommandInfo
|
||||
{
|
||||
public static FourCC Type { get { return new FourCC('D', 'S', 'B', 'L'); } }
|
||||
|
||||
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
|
||||
|
||||
[FieldOffset(0)]
|
||||
public InputDeviceCommand baseCommand;
|
||||
|
||||
public FourCC typeStatic
|
||||
{
|
||||
get { return Type; }
|
||||
}
|
||||
|
||||
public static DisableDeviceCommand Create()
|
||||
{
|
||||
return new DisableDeviceCommand
|
||||
{
|
||||
baseCommand = new InputDeviceCommand(Type, kSize)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user