UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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namespace UnityEngine.InputSystem.Processors
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{
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/// <summary>
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/// Scale the components of a <see cref="Vector2"/> by constant factors.
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/// </summary>
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/// <remarks>
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/// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "scaleVector2".
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///
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/// <example>
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/// <code>
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/// // Double the length of the vector produced by leftStick on gamepad.
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/// myAction.AddBinding("<Gamepad>/leftStick").WithProcessor("scaleVector2(x=2,y=2)");
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/// </code>
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/// </example>
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/// </remarks>
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/// <seealso cref="ScaleProcessor"/>
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/// <seealso cref="ScaleVector3Processor"/>
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public class ScaleVector2Processor : InputProcessor<Vector2>
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{
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/// <summary>
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/// Scale factor to apply to the vector's <c>x</c> axis. Defaults to 1.
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/// </summary>
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[Tooltip("Scale factor to multiply the incoming Vector2's X component by.")]
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public float x = 1;
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/// <summary>
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/// Scale factor to apply to the vector's <c>y</c> axis. Defaults to 1.
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/// </summary>
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[Tooltip("Scale factor to multiply the incoming Vector2's Y component by.")]
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public float y = 1;
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/// <summary>
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/// Return <paramref name="value"/> scaled by <see cref="x"/> and <see cref="y"/>.
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/// </summary>
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/// <param name="value">Input value.</param>
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/// <param name="control">Ignored.</param>
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/// <returns>Scaled vector.</returns>
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public override Vector2 Process(Vector2 value, InputControl control)
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{
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return new Vector2(value.x * x, value.y * y);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"ScaleVector2(x={x},y={y})";
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}
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}
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}
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