UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,55 @@
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
////TODO: move clamping settings into struct and add process function; then embed both here and in AxisControl
|
||||
|
||||
namespace UnityEngine.InputSystem.Processors
|
||||
{
|
||||
/// <summary>
|
||||
/// Clamp a floating-point input to between <see cref="min"/> and <see cref="max"/>. This is equivalent
|
||||
/// to <c>Mathf.Clamp(value, min, max)</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "clamp" by default.
|
||||
///
|
||||
/// Note that no normalization is performed. If you want to re-normalize the input value after clamping,
|
||||
/// add a <see cref="NormalizeProcessor"/>. Alternatively, add a <see cref="AxisDeadzoneProcessor"/> which
|
||||
/// both clamps and normalizes.
|
||||
///
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// </code>
|
||||
/// // Bind to right trigger on gamepad such that the value never drops below 0.3 and never goes
|
||||
/// // above 0.7.
|
||||
/// new InputAction(binding: "<Gamepad>/rightTrigger", processors: "clamp(min=0.3,max=0.7)");
|
||||
/// </example>
|
||||
/// </remarks>
|
||||
public class ClampProcessor : InputProcessor<float>
|
||||
{
|
||||
/// <summary>
|
||||
/// Minimum value (inclusive!) of the accepted value range.
|
||||
/// </summary>
|
||||
public float min;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum value (inclusive!) of the accepted value range.
|
||||
/// </summary>
|
||||
public float max;
|
||||
|
||||
/// <summary>
|
||||
/// Clamp <paramref name="value"/> to the range of <see cref="min"/> and <see cref="max"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">Input value.</param>
|
||||
/// <param name="control">Ignored.</param>
|
||||
/// <returns>Clamped value.</returns>
|
||||
public override float Process(float value, InputControl control)
|
||||
{
|
||||
return Mathf.Clamp(value, min, max);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Clamp(min={min},max={max})";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user