UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

View File

@@ -0,0 +1,30 @@
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem.Controls
{
/// <summary>
/// A control reading a <see cref="double"/>.
/// </summary>
public class DoubleControl : InputControl<double>
{
/// <summary>
/// Default-initialize the control.
/// </summary>
public DoubleControl()
{
m_StateBlock.format = InputStateBlock.FormatDouble;
}
/// <inheritdoc/>
public override unsafe double ReadUnprocessedValueFromState(void* statePtr)
{
return m_StateBlock.ReadDouble(statePtr);
}
/// <inheritdoc/>
public override unsafe void WriteValueIntoState(double value, void* statePtr)
{
m_StateBlock.WriteDouble(statePtr, value);
}
}
}