UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
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24
Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs
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24
Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using UnityEngine.InputSystem;
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[assembly: AssemblyVersion(InputSystem.kAssemblyVersion)]
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[assembly: InternalsVisibleTo("Unity.InputSystem.TestFramework")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] // To avoid minor bump
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[assembly: InternalsVisibleTo("Unity.AI.Assistant.Editor")]
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[assembly: InternalsVisibleTo("Unity.InputSystem.EditorDevelopmentTools")]
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namespace UnityEngine.InputSystem
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{
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public static partial class InputSystem
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{
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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.17.0";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.17";
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}
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}
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