UI 자동화를 위해 바인딩 기능 구현
- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine.InputSystem.Editor;
|
||||
using UnityEngine.UIElements;
|
||||
#endif
|
||||
|
||||
////REVIEW: this is confusing when considered next to HoldInteraction; also it's confusingly named
|
||||
|
||||
namespace UnityEngine.InputSystem.Interactions
|
||||
{
|
||||
/// <summary>
|
||||
/// Performs the action if the control is pressed and held for at least the set
|
||||
/// duration (which defaults to <see cref="InputSettings.defaultSlowTapTime"/>)
|
||||
/// and then released.
|
||||
/// </summary>
|
||||
[DisplayName("Long Tap")]
|
||||
public class SlowTapInteraction : IInputInteraction
|
||||
{
|
||||
/// <summary>
|
||||
/// The time in seconds within which the control needs to be pressed and released to perform the interaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this value is equal to or smaller than zero, the input system will use (<see cref="InputSettings.defaultSlowTapTime"/>) instead.
|
||||
/// </remarks>
|
||||
public float duration;
|
||||
|
||||
/// <summary>
|
||||
/// The press point required to perform the interaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For analog controls (such as trigger axes on a gamepad), the control needs to be engaged by at least this
|
||||
/// value to perform the interaction.
|
||||
/// If this value is equal to or smaller than zero, the input system will use (<see cref="InputSettings.defaultButtonPressPoint"/>) instead.
|
||||
/// </remarks>
|
||||
public float pressPoint;
|
||||
|
||||
////REVIEW: this seems stupid; shouldn't a slow tap just be anything that takes longer than TapTime?
|
||||
private float durationOrDefault => duration > 0.0f ? duration : InputSystem.settings.defaultSlowTapTime;
|
||||
private float pressPointOrDefault => pressPoint > 0 ? pressPoint : ButtonControl.s_GlobalDefaultButtonPressPoint;
|
||||
|
||||
private double m_SlowTapStartTime;
|
||||
|
||||
public void Process(ref InputInteractionContext context)
|
||||
{
|
||||
if (context.isWaiting && context.ControlIsActuated(pressPointOrDefault))
|
||||
{
|
||||
m_SlowTapStartTime = context.time;
|
||||
context.Started();
|
||||
return;
|
||||
}
|
||||
|
||||
if (context.isStarted && !context.ControlIsActuated(pressPointOrDefault))
|
||||
{
|
||||
if (context.time - m_SlowTapStartTime >= durationOrDefault)
|
||||
context.Performed();
|
||||
else
|
||||
////REVIEW: does it matter to cancel right after expiration of 'duration' or is it enough to cancel on button up like here?
|
||||
context.Canceled();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
m_SlowTapStartTime = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
internal class SlowTapInteractionEditor : InputParameterEditor<SlowTapInteraction>
|
||||
{
|
||||
protected override void OnEnable()
|
||||
{
|
||||
m_DurationSetting.Initialize("Min Tap Duration",
|
||||
"Minimum time (in seconds) that a control has to be held for it to register as a slow tap. If the control is released "
|
||||
+ "before this time, the slow tap is canceled.",
|
||||
"Default Slow Tap Time",
|
||||
() => target.duration, x => target.duration = x, () => InputSystem.settings.defaultSlowTapTime);
|
||||
m_PressPointSetting.Initialize("Press Point",
|
||||
"The amount of actuation a control requires before being considered pressed. If not set, default to "
|
||||
+ "'Default Button Press Point' in the global input settings.",
|
||||
"Default Button Press Point",
|
||||
() => target.pressPoint, v => target.pressPoint = v,
|
||||
() => InputSystem.settings.defaultButtonPressPoint);
|
||||
}
|
||||
|
||||
public override void OnGUI()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDrawVisualElements(VisualElement root, Action onChangedCallback)
|
||||
{
|
||||
m_DurationSetting.OnDrawVisualElements(root, onChangedCallback);
|
||||
m_PressPointSetting.OnDrawVisualElements(root, onChangedCallback);
|
||||
}
|
||||
|
||||
private CustomOrDefaultSetting m_DurationSetting;
|
||||
private CustomOrDefaultSetting m_PressPointSetting;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user