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# Input System
The **Input System** allows your users to control your game or app using a device, touch, or gestures.
## Introduction
![Screenshot of the Input Actions Editor window displaying the default Action Maps, Actions, and Action Properties. They are displayed in 3 columns side-by-side in that order.](Images/ActionsEditor.png)<br/>
*The Input Actions Editor window, displaying some of the default actions that come pre-configured with the Input System package.*
Unity supports input through two separate systems, one older, and one newer.
The older system, which is built-in to the editor, is called the [Input Manager](https://docs.unity3d.com/Manual/class-InputManager.html). The Input Manager is part of the core Unity platform and is the default, if you do not install this Input System Package.
This **Input System package** is a newer, more flexible system, which allows you to use any kind of Input Device to control your Unity content. It's intended to be a replacement for Unity's classic Input Manager. It is referred to as "The Input System Package", or just **"The Input System"**. To use it, you must [install it into your project using the Package Manager](xref:input-system-installation).
During the installation process for the Input System package, the installer offers to automatically deactivate the older built-in system. ([Read more](xref:input-system-installation))
To get started, see the [Installation](xref:input-system-installation) and [Workflows](xref:input-system-workflows) sections. For a demo project, see the [Warriors demo](https://github.com/UnityTechnologies/InputSystem_Warriors) on GitHub.