UI 자동화를 위해 바인딩 기능 구현
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uid: input-system-installation
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# Installation guide
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This page describes how to install and activate the Input System package for your Unity Project.
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> [!NOTE]
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> This version of the new Input System requires the .NET 4 runtime. It doesn't work in projects using the old .NET 3.5 runtime.
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>
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> This package is only compatible with Unity Editor release versions 2021.3 and later. If you are working in a release version of the Editor prior to 2021.3, you need to use the package version that works with that version of the Editor, indicated by the **Release** tag in the [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) window.
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## Install the package
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To install the new Input System:
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1. In the main menu of the Unity Editor, go to __Window__ > __Package Manager__ to open the Unity Package Manager.
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2. Select **Unity Registry** from the navigation panel.
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3. Select the __Input System__ package from the list.
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The Package Manager automatically selects that version to install by default.
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4. Select __Install__, follow any prompts to [enable the backends](#) for the new Input System.
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This package also provides several samples that demonstrate how to work with the new Input System, which are also available on the [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui.html) window. Refer to [Install samples](#install-samples).
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## Enable the new input backends
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By default, Unity's classic Input Manager (`UnityEngine.Input`) is active, and support for the new Input System is inactive. This allows existing Unity Projects to keep working as they are.
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When you install the Input System package, Unity will ask whether you want to enable the new backends. Click **Yes** to enable the new backends and disable the old backends. The Editor restarts during this process.
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You can find the corresponding setting in __Edit__ > __Project Settings__ > __Player__ > __Other Settings__ > __Active Input Handling__. If you change this setting you must restart the Editor for it to take effect.
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> [!NOTE]
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> You can enable __both__ the old __and__ the new system at the same time. To do so, set **Active Input Handling** to **Both**.
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When the new input backends are enabled, the `ENABLE_INPUT_SYSTEM=1` C# `#define` is added to builds. Similarly, when the old input backends are enabled, the `ENABLE_LEGACY_INPUT_MANAGER=1` C# `#define` is added. Because both can be enabled at the same time, it is possible for __both__ defines to be 1 at the same time.
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## Install samples
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The Input System package comes with a number of samples. You can install these directly from the Package Manager window in Unity (__Window > Package Manager__). To see the list of samples, select the Input System package in the Package Manager window and click the __Samples__ tab. Then click __Import__ next to any sample name to import it into the current Project.
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For a more comprehensive demo project for the Input System, see the [InputSystem_Warriors](https://github.com/UnityTechnologies/InputSystem_Warriors) GitHub repository.
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