UI 자동화를 위해 바인딩 기능 구현

- 유니티 에셋 인증 오류로 meta 재생성
This commit is contained in:
2026-01-25 01:31:34 +09:00
parent 2ceb28f55d
commit ce83f21c93
1861 changed files with 377882 additions and 211 deletions

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@@ -1,2 +1,11 @@
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@@ -16,6 +16,8 @@ public class PlayerController : MonoBehaviour
// Managers.Input.KeytAction += OnKyeboard;
Managers.Input.MouseAction -= OnMouseClicked;
Managers.Input.MouseAction += OnMouseClicked;
Managers.Resource.Instantiate("UI/UI_Button");
}
public enum PlayerState
@@ -126,7 +128,7 @@ public class PlayerController : MonoBehaviour
Debug.DrawRay(Camera.main.transform.position, ray.direction * 100.0f, Color.red, 1.0f);
RaycastHit hit;
if(Physics.Raycast(ray, out hit, 100.0f, LayerMask.GetMask("Wall")));
if(Physics.Raycast(ray, out hit, 100.0f, LayerMask.GetMask("Wall")))
{
_destPos = hit.point;
_state = PlayerState.Moving;

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