기본 사운드 기능 및 사운드 기능을 위한 사운드 매니저 추가

This commit is contained in:
2026-01-29 01:02:59 +09:00
parent 7f17e25137
commit a404e684ed
802 changed files with 1009 additions and 182 deletions

View File

@@ -38,4 +38,10 @@ public class InputManager
}
}
}
public void Clear()
{
KeytAction = null;
MouseAction = null;
}
}

View File

@@ -8,10 +8,13 @@ public class Managers : MonoBehaviour
InputManager _input = new InputManager();
ResourceManager _resource = new ResourceManager();
SceneManagerEx _scene = new SceneManagerEx();
SoundManager _sound = new SoundManager();
UIManager _ui = new UIManager();
public static InputManager Input { get { return Instance._input; } }
public static ResourceManager Resource { get { return Instance._resource; } }
public static SceneManagerEx Scene { get { return Instance._scene; } }
public static SoundManager Sound { get { return Instance._sound; } }
public static UIManager UI { get { return Instance._ui; } }
// Start is called once before the first execution of Update after the MonoBehaviour is created
@@ -39,7 +42,17 @@ public class Managers : MonoBehaviour
}
DontDestroyOnLoad(go);
s_instance = go.GetComponent<Managers>();
s_instance = go.GetComponent<Managers>();
s_instance._sound.Init();
}
}
public static void Clear()
{
Sound.Clear();
Input.Clear();
Scene.Clear();
UI.Clear();
}
}

View File

@@ -7,7 +7,7 @@ public class SceneManagerEx
public void LoadScene(Define.Scene type)
{
CurrentScene.Clear();
Managers.Clear();
SceneManager.LoadScene(GetSceneName(type));
}
@@ -17,4 +17,9 @@ public class SceneManagerEx
return name;
}
public void Clear()
{
CurrentScene.Clear();
}
}

View File

@@ -0,0 +1,109 @@
using System.Collections.Generic;
using UnityEngine;
public class SoundManager
{
AudioSource[] _audioSources = new AudioSource[(int)Define.Sound.MaxCount];
Dictionary<string, AudioClip> _audioClips = new Dictionary<string, AudioClip>();
// Mp3 Player -> AudioSource
// Mp3 음원? -> AudioClip
// 관객(귀) -> AudioListener
public void Init()
{
GameObject root = GameObject.Find("@Sound");
if (root == null)
{
root = new GameObject("@Sound");
Object.DontDestroyOnLoad(root);
string[] soundNames = System.Enum.GetNames(typeof(Define.Sound));
for (int i = 0; i < soundNames.Length -1; i++)
{
GameObject go = new GameObject { name = soundNames[i] };
_audioSources[i] = go.AddComponent<AudioSource>();
go.transform.parent = root.transform;
}
_audioSources[(int)Define.Sound.Bgm].loop = true;
}
}
public void Clear()
{
foreach (AudioSource audioSource in _audioSources)
{
audioSource.clip = null;
audioSource.Stop();
}
_audioClips.Clear();
}
public void Play(string path, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
{
AudioClip audioClip = GetOrAddAudioClip(path, type);
Play(audioClip, type, pitch);
}
public void Play(AudioClip audioClip, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
{
if (audioClip == null)
{
return;
}
if (type == Define.Sound.Bgm)
{
AudioSource audioSource = _audioSources[(int)Define.Sound.Bgm];
if (audioSource.isPlaying)
{
audioSource.Stop();
}
audioSource.pitch = pitch;
audioSource.clip = audioClip;
audioSource.Play();
}
else
{
AudioSource audioSource = _audioSources[(int)Define.Sound.Effect];
audioSource.pitch = pitch;
audioSource.PlayOneShot(audioClip);
}
}
AudioClip GetOrAddAudioClip(string path, Define.Sound type = Define.Sound.Effect)
{
if (path.Contains("Sounds/") == false)
{
path = $"Sounds/{path}";
}
AudioClip audioClip = null;
if (type == Define.Sound.Bgm)
{
audioClip = Managers.Resource.Load<AudioClip>(path);
}
else
{
if (_audioClips.TryGetValue(path, out audioClip) == false)
{
audioClip = Managers.Resource.Load<AudioClip>(path);
_audioClips.Add(path, audioClip);
}
}
if (audioClip == null)
{
Debug.Log($"AudioClip Missing ! {path}");
}
return audioClip;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ea047cbd9d3f904469f3c8cee25caea5

View File

@@ -126,5 +126,10 @@ public class UIManager
ClosePopupUI();
}
}
public void Clear()
{
CloseAllPopupUI();
_sceneUI = null;
}
}