풀링 매니저 생성 및 풀링 기능 구현

- 테스트 프리팹 삭제
This commit is contained in:
2026-02-07 02:58:55 +09:00
parent a404e684ed
commit 9cf290efca
12 changed files with 7530 additions and 726 deletions

View File

@@ -4,27 +4,43 @@ public class ResourceManager
{
public T Load<T>(string path) where T : Object
{
if(typeof(T) == typeof(GameObject))
{
string name = path;
int index = name.LastIndexOf('/');
if (index >= 0)
{
name = name.Substring(index + 1);
}
GameObject go = Managers.Pool.GetOriginal(name);
if (go != null)
{
return go as T;
}
}
return Resources.Load<T>(path);
}
public GameObject Instantiate(string path, Transform parent = null)
{
GameObject prefab = Load<GameObject>($"Prefabs/{path}");
if (prefab == null)
GameObject original = Load<GameObject>($"Prefabs/{path}");
if (original == null)
{
Debug.Log($"Failed to load prefab : {path}");
return null;
}
GameObject go = Object.Instantiate(prefab, parent);
int index = go.name.IndexOf("(Clone)");
if (index >= 0)
if (original.GetComponent<Poolable>() != null)
{
// go.name = go.name.Substring(0, index);
go.name = go.name.Remove(index);
return Managers.Pool.Pop(original, parent).gameObject;
}
GameObject go = Object.Instantiate(original, parent);
go.name = original.name;
return go;
}
@@ -34,6 +50,14 @@ public class ResourceManager
{
return;
}
Poolable poolable = go.GetComponent<Poolable>();
if (poolable != null)
{
Managers.Pool.Push(poolable);
return;
}
Object.Destroy(go);
}
}