풀링 매니저 생성 및 풀링 기능 구현

- 테스트 프리팹 삭제
This commit is contained in:
2026-02-07 02:58:55 +09:00
parent a404e684ed
commit 9cf290efca
12 changed files with 7530 additions and 726 deletions

View File

@@ -6,12 +6,14 @@ public class Managers : MonoBehaviour
static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 가져온다.
InputManager _input = new InputManager();
PoolManager _pool = new PoolManager();
ResourceManager _resource = new ResourceManager();
SceneManagerEx _scene = new SceneManagerEx();
SoundManager _sound = new SoundManager();
UIManager _ui = new UIManager();
public static InputManager Input { get { return Instance._input; } }
public static PoolManager Pool { get { return Instance._pool; } }
public static ResourceManager Resource { get { return Instance._resource; } }
public static SceneManagerEx Scene { get { return Instance._scene; } }
public static SoundManager Sound { get { return Instance._sound; } }
@@ -44,6 +46,7 @@ public class Managers : MonoBehaviour
DontDestroyOnLoad(go);
s_instance = go.GetComponent<Managers>();
s_instance._pool.Init();
s_instance._sound.Init();
}
}
@@ -54,5 +57,7 @@ public class Managers : MonoBehaviour
Input.Clear();
Scene.Clear();
UI.Clear();
Pool.Clear();
}
}