UIManager 생성 및 PopupUI 기능 구현
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// Managers.Input.KeytAction += OnKyeboard;
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// Managers.Input.KeytAction += OnKyeboard;
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// UI 생성
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// UI 생성
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// TEMP
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Managers.UI.ClosePopupUI(ui);
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||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayerState
|
public enum PlayerState
|
||||||
|
|||||||
@@ -7,8 +7,10 @@ public class Managers : MonoBehaviour
|
|||||||
|
|
||||||
InputManager _input = new InputManager();
|
InputManager _input = new InputManager();
|
||||||
ResourceManager _resource = new ResourceManager();
|
ResourceManager _resource = new ResourceManager();
|
||||||
|
UIManager _ui = new UIManager();
|
||||||
public static InputManager Input { get { return Instance._input; } }
|
public static InputManager Input { get { return Instance._input; } }
|
||||||
public static ResourceManager Resource { get { return Instance._resource; } }
|
public static ResourceManager Resource { get { return Instance._resource; } }
|
||||||
|
public static UIManager UI { get { return Instance._ui; } }
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
|
|||||||
62
Assets/Scripts/Managers/UIManager.cs
Normal file
62
Assets/Scripts/Managers/UIManager.cs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIManager
|
||||||
|
{
|
||||||
|
int _order = 0;
|
||||||
|
|
||||||
|
Stack<UI_Popup> _popupStack = new Stack<UI_Popup>();
|
||||||
|
|
||||||
|
public T ShowPopupUI<T>(string name = null) where T : UI_Popup
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
{
|
||||||
|
name = typeof(T).Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject go = Managers.Resource.Instantiate($"UI/Popup/{name}");
|
||||||
|
T popup = Util.GetOrAddComponent<T>(go);
|
||||||
|
_popupStack.Push(popup);
|
||||||
|
|
||||||
|
return popup;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClosePopupUI(UI_Popup popup)
|
||||||
|
{
|
||||||
|
if (_popupStack.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_popupStack.Peek() != popup)
|
||||||
|
{
|
||||||
|
Debug.Log("Close Popup Failed!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClosePopupUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClosePopupUI()
|
||||||
|
{
|
||||||
|
if (_popupStack.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UI_Popup popup = _popupStack.Pop();
|
||||||
|
Managers.Resource.Destroy(popup.gameObject);
|
||||||
|
popup = null;
|
||||||
|
|
||||||
|
_order--;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseAllPopupUI()
|
||||||
|
{
|
||||||
|
while (_popupStack.Count > 0)
|
||||||
|
{
|
||||||
|
ClosePopupUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Managers/UIManager.cs.meta
Normal file
2
Assets/Scripts/Managers/UIManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3df02b34806f40049bb192bcd0d5f3ae
|
||||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class UI_Button : UI_Base
|
public class UI_Button : UI_Popup
|
||||||
{
|
{
|
||||||
enum Buttons
|
enum Buttons
|
||||||
{
|
{
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UI_Popup : MonoBehaviour
|
public class UI_Popup : UI_Base
|
||||||
{
|
{
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UI_Scene : MonoBehaviour
|
public class UI_Scene : UI_Base
|
||||||
{
|
{
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user