UIManager 생성 및 PopupUI 기능 구현

This commit is contained in:
2026-01-26 02:57:50 +09:00
parent e9dd959527
commit 98cb263c66
10 changed files with 593 additions and 1078 deletions

View File

@@ -0,0 +1,62 @@
using System.Collections.Generic;
using UnityEngine;
public class UIManager
{
int _order = 0;
Stack<UI_Popup> _popupStack = new Stack<UI_Popup>();
public T ShowPopupUI<T>(string name = null) where T : UI_Popup
{
if (string.IsNullOrEmpty(name))
{
name = typeof(T).Name;
}
GameObject go = Managers.Resource.Instantiate($"UI/Popup/{name}");
T popup = Util.GetOrAddComponent<T>(go);
_popupStack.Push(popup);
return popup;
}
public void ClosePopupUI(UI_Popup popup)
{
if (_popupStack.Count == 0)
{
return;
}
if (_popupStack.Peek() != popup)
{
Debug.Log("Close Popup Failed!");
return;
}
ClosePopupUI();
}
public void ClosePopupUI()
{
if (_popupStack.Count == 0)
{
return;
}
UI_Popup popup = _popupStack.Pop();
Managers.Resource.Destroy(popup.gameObject);
popup = null;
_order--;
}
public void CloseAllPopupUI()
{
while (_popupStack.Count > 0)
{
ClosePopupUI();
}
}
}