UI 이벤트 추가
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class UI_Base : MonoBehaviour
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@@ -59,4 +60,21 @@ public class UI_Base : MonoBehaviour
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{
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return Get<Image>(idx);
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}
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public static void AddUIEvent(GameObject go, Action<PointerEventData> action, Define.UIEvent type = Define.UIEvent.Click)
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{
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UI_EventHandler evt = Util.GetOrAddComponent<UI_EventHandler>(go);
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switch (type)
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{
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case Define.UIEvent.Click:
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evt.OnClickHandler -= action;
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evt.OnClickHandler += action;
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break;
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case Define.UIEvent.Drag:
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evt.OnDragHandler -= action;
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evt.OnDragHandler += action;
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break;
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}
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}
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}
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@@ -39,19 +39,21 @@ public class UI_Button : UI_Base
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// Get 호출 시에도 타입을 맞춰줍니다.
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// Get<TextMeshProUGUI>((int)Texts.ScoreText).text = "Bind Test";
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GetText((int)Texts.ScoreText).text = "Bind Test";
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GetButton((int)Buttons.PointButton).gameObject.AddUIEvent(OnButtonClicked);
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GameObject go = GetImage((int)Images.ItemIcon).gameObject;
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UI_EventHandler evt = go.GetComponent<UI_EventHandler>();
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evt.OnDragHandler += ((PointerEventData data) => { evt.gameObject.transform.position = data.position; });
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AddUIEvent(go, (PointerEventData data) => { go.transform.position = data.position; }, Define.UIEvent.Drag);
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}
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private int _score = 0;
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public void OnButtonClicked()
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public void OnButtonClicked(PointerEventData data)
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{
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// GetComponentInChildren<TextMeshProUGUI>().text = "텍스트 변경 완료!";
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_score += 1;
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GetText((int)Texts.ScoreText).text = $"점수 : {_score}점";
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}
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}
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@@ -3,16 +3,16 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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public class UI_EventHandler : MonoBehaviour, IBeginDragHandler, IDragHandler
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public class UI_EventHandler : MonoBehaviour, IPointerClickHandler, IDragHandler
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{
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public Action<PointerEventData> OnBeginDragHandler = null;
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public Action<PointerEventData> OnClickHandler = null;
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public Action<PointerEventData> OnDragHandler = null;
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public void OnBeginDrag(PointerEventData eventData)
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public void OnPointerClick(PointerEventData eventData)
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{
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if (OnBeginDragHandler != null)
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if (OnClickHandler != null)
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{
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OnBeginDragHandler.Invoke(eventData);
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OnClickHandler.Invoke(eventData);
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}
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}
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@@ -2,6 +2,11 @@ using UnityEngine;
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public class Define
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{
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public enum UIEvent
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{
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Click,
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Drag,
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}
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public enum MouseEvent
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{
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Press,
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12
Assets/Scripts/Utils/Extension.cs
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12
Assets/Scripts/Utils/Extension.cs
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@@ -0,0 +1,12 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public static class Extension
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{
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public static void AddUIEvent(this GameObject go, Action<PointerEventData> action,
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Define.UIEvent type = Define.UIEvent.Click)
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{
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UI_Base.AddUIEvent(go, action, type);
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}
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}
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2
Assets/Scripts/Utils/Extension.cs.meta
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2
Assets/Scripts/Utils/Extension.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 442b91d9fdae87b43b7b0c1c47026c65
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@@ -2,6 +2,17 @@ using UnityEngine;
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public class Util
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{
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public static T GetOrAddComponent<T>(GameObject go) where T : UnityEngine.Component
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{
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T component = go.GetComponent<T>();
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if (component == null)
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{
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component = go.AddComponent<T>();
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}
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return component;
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}
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public static GameObject FindChild(GameObject go, string name = null, bool recursive = false)
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{
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Transform transform = FindChild<Transform>(go, name, recursive);
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