인벤토리 기능 추가
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@@ -39,6 +39,23 @@ public class UIManager
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canvas.sortingOrder = 0;
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}
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}
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public T MakeSubItem<T>(Transform parent = null, string name = null) where T : UI_Base
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{
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if (string.IsNullOrEmpty(name))
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{
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name = typeof(T).Name;
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}
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GameObject go = Managers.Resource.Instantiate($"UI/SubItem/{name}");
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if (parent != null)
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{
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go.transform.SetParent(parent);
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}
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return go.GetOrAddComponent<T>();
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}
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public T ShowSceneUI<T>(string name = null) where T : UI_Scene
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{
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