인벤토리 기능 추가
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@@ -16,7 +16,16 @@ public class ResourceManager
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return null;
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}
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return Object.Instantiate(prefab, parent);
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GameObject go = Object.Instantiate(prefab, parent);
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int index = go.name.IndexOf("(Clone)");
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if (index >= 0)
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{
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// go.name = go.name.Substring(0, index);
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go.name = go.name.Remove(index);
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}
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return go;
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}
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public void Destroy(GameObject go)
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