충돌, 레이캐스팅, 레이어, 카메라 기능 구현
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84
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8
Assets/Scripts/Controllers.meta
Normal file
8
Assets/Scripts/Controllers.meta
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40
Assets/Scripts/Controllers/CameraController.cs
Normal file
40
Assets/Scripts/Controllers/CameraController.cs
Normal file
@@ -0,0 +1,40 @@
|
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using UnityEngine;
|
||||
|
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public class CameraController : MonoBehaviour
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{
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[SerializeField]
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Define.Cameramode _mode = Define.Cameramode.QuaterView;
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[SerializeField]
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Vector3 _delta = new Vector3(0.0f, 6.0f, -5.0f);
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[SerializeField]
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GameObject _player = null;
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void Start()
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{
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}
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void LateUpdate()
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{
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if (_mode == Define.Cameramode.QuaterView)
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{
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RaycastHit hit;
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if(Physics.Raycast(_player.transform.position, _delta, out hit, _delta.magnitude, LayerMask.GetMask("Wall")))
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{
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float dist = (hit.point - _player.transform.position).magnitude * 0.8f;
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transform.position = _player.transform.position + _delta.normalized * dist;
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}
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else
|
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{
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transform.position = _player.transform.position + _delta;
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transform.LookAt(_player.transform);
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}
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}
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}
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|
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public void SetQuaterView(Vector3 delta)
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{
|
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_mode = Define.Cameramode.QuaterView;
|
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_delta = delta;
|
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}
|
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}
|
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2
Assets/Scripts/Controllers/CameraController.cs.meta
Normal file
2
Assets/Scripts/Controllers/CameraController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: f04a4f1be0f3364478dd7276aebb2f24
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@@ -8,15 +8,35 @@ public class PlayerController : MonoBehaviour
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[SerializeField]
|
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float _speed = 10.0f;
|
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|
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bool _moveToDest = false;
|
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private Vector3 _destPos;
|
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|
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void Start()
|
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{
|
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Managers.Input.KeytAction -= OnKyeboard;
|
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Managers.Input.KeytAction += OnKyeboard;
|
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Managers.Input.MouseAction -= OnMouseClicked;
|
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Managers.Input.MouseAction += OnMouseClicked;
|
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}
|
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|
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void Update()
|
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{
|
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if (_moveToDest)
|
||||
{
|
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Vector3 dir = _destPos - transform.position;
|
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if (dir.magnitude < 0.0001f)
|
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{
|
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_moveToDest = false;
|
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}
|
||||
else
|
||||
{
|
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float moveDist = Mathf.Clamp(_speed * Time.deltaTime, 0, dir.magnitude);
|
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transform.position += dir.normalized * moveDist;
|
||||
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(dir), 20 * Time.deltaTime);
|
||||
// transform.LookAt(_destPos);
|
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}
|
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}
|
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}
|
||||
|
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void OnKyeboard()
|
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@@ -44,5 +64,27 @@ public class PlayerController : MonoBehaviour
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(Vector3.right), 0.2f);
|
||||
transform.position += (Vector3.right * Time.deltaTime * _speed);
|
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}
|
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|
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_moveToDest = false;
|
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}
|
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|
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void OnMouseClicked(Define.MouseEvent evt)
|
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{
|
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if (evt != Define.MouseEvent.Click)
|
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{
|
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return;
|
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}
|
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|
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
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|
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Debug.DrawRay(Camera.main.transform.position, ray.direction * 100.0f, Color.red, 1.0f);
|
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|
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RaycastHit hit;
|
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if(Physics.Raycast(ray, out hit, 100.0f, LayerMask.GetMask("Wall")));
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{
|
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_destPos = hit.point;
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_moveToDest = true;
|
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// Debug.Log($"Raycast Camera @ {hit.collider.gameObject.tag}");
|
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}
|
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}
|
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}
|
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@@ -4,17 +4,32 @@ using UnityEngine;
|
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public class InputManager
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{
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public Action KeytAction = null;
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public Action<Define.MouseEvent> MouseAction = null;
|
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|
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bool _pressed = false;
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public void OnUpdate()
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{
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if (Input.anyKey == false)
|
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{
|
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return;
|
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}
|
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|
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if (KeytAction != null)
|
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if (Input.anyKey && KeytAction != null)
|
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{
|
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KeytAction.Invoke();
|
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}
|
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|
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if (MouseAction != null)
|
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{
|
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if (Input.GetMouseButton(0))
|
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{
|
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MouseAction.Invoke(Define.MouseEvent.Press);
|
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_pressed = true;
|
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}
|
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else
|
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{
|
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if (_pressed)
|
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{
|
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MouseAction.Invoke(Define.MouseEvent.Click);
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}
|
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_pressed = false;
|
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}
|
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}
|
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}
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}
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8
Assets/Scripts/Utils.meta
Normal file
8
Assets/Scripts/Utils.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2d042c63c96a92f468db0f239bfc4b48
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14
Assets/Scripts/Utils/Define.cs
Normal file
14
Assets/Scripts/Utils/Define.cs
Normal file
@@ -0,0 +1,14 @@
|
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using UnityEngine;
|
||||
|
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public class Define
|
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{
|
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public enum MouseEvent
|
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{
|
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Press,
|
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Click,
|
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}
|
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public enum Cameramode
|
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{
|
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QuaterView,
|
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}
|
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}
|
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2
Assets/Scripts/Utils/Define.cs.meta
Normal file
2
Assets/Scripts/Utils/Define.cs.meta
Normal file
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fileFormatVersion: 2
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"dependencies": {
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"com.unity.ai.navigation": "2.0.9",
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"com.unity.collab-proxy": "2.10.2",
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"com.unity.ide.rider": "3.0.38",
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"com.unity.ide.rider": "3.0.39",
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"com.unity.ide.visualstudio": "2.0.25",
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"com.unity.inputsystem": "1.17.0",
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"com.unity.multiplayer.center": "1.0.1",
|
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@@ -31,7 +31,7 @@
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"dependencies": {}
|
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},
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"com.unity.ide.rider": {
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"version": "3.0.38",
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"version": "3.0.39",
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"depth": 0,
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"source": "registry",
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@@ -2,8 +2,9 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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- Monster
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layers:
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- TransparentFX
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@@ -13,8 +14,8 @@ TagManager:
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- UI
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-
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-
|
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-
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-
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- Monster
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- Wall
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-
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-
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-
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- Light Layer 5
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Reference in New Issue
Block a user