diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs index a23a5703..0ee02c13 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; +using UnityEngine.Assertions; using UnityEngine.UI; namespace TON @@ -56,8 +57,9 @@ namespace TON // 생성한 캐릭터를 저장한다 PlayerData player = new PlayerData(playerDatas.Count, selectedCharacter, characterName.text); playerDatas.Add(player); + Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(playerDatas, "player")); + PlayerDataManager.Singleton.SetCurrentUserData(); - JSONLoader.SaveToFile(playerDatas, "player"); // 하트 시스템을 생성한다 HeartDataManager.Singleton.CreateNewHeartSystem(playerDatas.Count);