From f03359ec4a1fc7b1e885bbdcbcac58e23e62a7ef Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Tue, 11 Feb 2025 10:51:22 +0900 Subject: [PATCH] =?UTF-8?q?feat:=20=EC=8A=A4=ED=82=AC=20=EC=82=AC=EC=9A=A9?= =?UTF-8?q?=20=EA=B0=80=EB=8A=A5=20=EC=A1=B0=EA=B1=B4=EC=97=90=20=EB=94=B0?= =?UTF-8?q?=EB=A5=B8=20=ED=85=8D=EC=8A=A4=ED=8A=B8=20=EC=BB=AC=EB=9F=AC=20?= =?UTF-8?q?=EC=84=B8=ED=8C=85=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Skill/SkillInformationItem.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs index ec764265..7fe41eae 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs @@ -17,6 +17,7 @@ namespace TON public TextMeshProUGUI skillDamage; public TextMeshProUGUI skillCooltime; public TextMeshProUGUI skillReqMp; + public TextMeshProUGUI skillReqLvTitle; public TextMeshProUGUI skillReqLv; public GameObject locker; @@ -38,6 +39,11 @@ namespace TON { locker.SetActive(false); } + else + { + skillReqLvTitle.color = Color.red; + skillReqLv.color = Color.red; + } } }