하트 데이터 시스템 추가

This commit is contained in:
aube.lee
2025-02-04 12:43:50 +09:00
parent b8ed6ebc26
commit b2dcd2ad01
15 changed files with 216 additions and 9 deletions

View File

@@ -10,6 +10,8 @@ namespace TON
{
[SerializeField] private Button createButton; // Create 버튼 참조
[SerializeField] private List<PlayerData> playerDatas;
[SerializeField] private List<HeartData> heartDatas;
public GameObject characterCreateUI_Modal;
@@ -17,7 +19,9 @@ namespace TON
private void Start()
{
playerDatas = PlayerDataManager.Singleton.players;
playerDatas = PlayerDataManager.Singleton.playersData;
heartDatas = HeartDataManager.Singleton.heartDatas;
// 처음에는 버튼을 비활성화
createButton.interactable = false;
}
@@ -53,6 +57,10 @@ namespace TON
playerDatas.Add(player);
JSONLoader.SaveToFile(playerDatas, "player");
// 하트 시스템을 생성한다
HeartDataManager.Singleton.CreateNewHeartSystem(playerDatas.Count);
HeartDataManager.Singleton.SetCurrentUserHeart();
// 씬 변경
UIManager.Hide<CharaterCreateUI>(UIList.CharaterCreateUI);

View File

@@ -13,6 +13,7 @@ namespace TON
[SerializeField] private Button playButton; // Play 버튼 참조
[SerializeField] private List<PlayerData> playerDatas;
[SerializeField] private List<HeartData> heartDatas;
private int currentSelectCharacterIndex;
@@ -23,7 +24,8 @@ namespace TON
private void Start()
{
playerDatas = PlayerDataManager.Singleton.players;
playerDatas = PlayerDataManager.Singleton.playersData;
heartDatas = HeartDataManager.Singleton.heartDatas;
// 캐릭터를 선택한 이후에 버튼 활성화 할 수 있도록 초기 비활성화 적용
playButton.interactable = false;
@@ -58,6 +60,7 @@ namespace TON
public void OnClickPlayButton()
{
PlayerPrefs.SetInt("SelectedPlayerIndex", currentSelectCharacterIndex);
HeartDataManager.Singleton.SetCurrentUserHeart();
UIManager.Hide<CharaterSelectUI>(UIList.CharaterSelectUI);

View File

@@ -14,7 +14,7 @@ namespace TON
UIManager.Hide<TitleUI>(UIList.TitleUI);
// 플레이어가 가지고 있는 캐릭터들의 데이터 불러옴
List<PlayerData> players = PlayerDataManager.Singleton.players;
List<PlayerData> players = PlayerDataManager.Singleton.playersData;
if (players.Count == 0)
{