UniRx 에셋 추가
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99
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Repeat.cs
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99
Gameton-06/Assets/Plugins/UniRx/Scripts/Operators/Repeat.cs
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using System;
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namespace UniRx.Operators
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{
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internal class RepeatObservable<T> : OperatorObservableBase<T>
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{
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readonly T value;
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readonly int? repeatCount;
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readonly IScheduler scheduler;
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public RepeatObservable(T value, int? repeatCount, IScheduler scheduler)
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: base(scheduler == Scheduler.CurrentThread)
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{
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this.value = value;
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this.repeatCount = repeatCount;
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this.scheduler = scheduler;
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}
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protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
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{
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observer = new Repeat(observer, cancel);
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if (repeatCount == null)
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{
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return scheduler.Schedule((Action self) =>
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{
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observer.OnNext(value);
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self();
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});
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}
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else
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{
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if (scheduler == Scheduler.Immediate)
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{
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var count = this.repeatCount.Value;
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for (int i = 0; i < count; i++)
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{
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observer.OnNext(value);
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}
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observer.OnCompleted();
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return Disposable.Empty;
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}
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else
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{
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var currentCount = this.repeatCount.Value;
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return scheduler.Schedule((Action self) =>
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{
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if (currentCount > 0)
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{
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observer.OnNext(value);
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currentCount--;
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}
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if (currentCount == 0)
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{
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observer.OnCompleted();
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return;
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}
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self();
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});
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}
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}
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}
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class Repeat : OperatorObserverBase<T, T>
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{
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public Repeat(IObserver<T> observer, IDisposable cancel)
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: base(observer, cancel)
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{
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}
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public override void OnNext(T value)
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{
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try
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{
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base.observer.OnNext(value);
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}
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catch
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{
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Dispose();
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throw;
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}
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}
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public override void OnError(Exception error)
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{
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try { observer.OnError(error); }
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finally { Dispose(); }
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}
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public override void OnCompleted()
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{
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try { observer.OnCompleted(); }
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finally { Dispose(); }
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}
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}
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}
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}
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