몬스터 에셋 파일 변경으로 인한 타일 수정

1. 타일 슬라이스 후 타일 파일 재생성
2. Scene에 타일 재배치
This commit is contained in:
Mingu Kim
2025-02-02 19:13:48 +09:00
parent f51f67b9ae
commit 7e7c951efb
1035 changed files with 36922 additions and 6393 deletions
File diff suppressed because it is too large Load Diff
@@ -147,7 +147,7 @@ TilemapRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
m_ChunkCullingBounds: {x: 1, y: 1, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
@@ -195,11 +195,11 @@ Grid:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8286671012791683770}
m_Enabled: 1
m_CellSize: {x: 1, y: 1, z: 0}
m_CellSize: {x: 3, y: 3, z: 0}
m_CellGap: {x: 0, y: 0, z: 0}
m_CellLayout: 0
m_CellSwizzle: 0
--- !u!114 &2932402905370323560
--- !u!114 &3290863019711079829
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}