fix: 컨트롤러가 활성화 될때마다 변경된 스킬 세팅이 가능하도록 lifecycle 메소드 변경

This commit is contained in:
aube.lee committed 2025-02-17 11:29:49 +09:00
1 parent fdb9553833
commit 7a44f90ef1
2 files changed
+6 -5

No files matched your search

@@ -20,7 +20,7 @@ namespace TON
public ControllerUI_SkillButton skillButtonPrefab;
private List<ControllerUI_SkillButton> createdSkillButtons = new List<ControllerUI_SkillButton>();
private void Awake()
private void OnEnable()
{
skillButtonPrefab.gameObject.SetActive(false);
Initalize();