fix: 컨트롤러가 활성화 될때마다 변경된 스킬 세팅이 가능하도록 lifecycle 메소드 변경
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@@ -20,7 +20,7 @@ namespace TON
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public ControllerUI_SkillButton skillButtonPrefab;
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private List<ControllerUI_SkillButton> createdSkillButtons = new List<ControllerUI_SkillButton>();
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private void Awake()
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private void OnEnable()
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{
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skillButtonPrefab.gameObject.SetActive(false);
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Initalize();
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