From 4a6d251829d3b757b753fa41050e7355c1e64326 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Thu, 13 Feb 2025 22:56:31 +0900 Subject: [PATCH] =?UTF-8?q?feat:=20=ED=94=8C=EB=A0=88=EC=9D=B4=EC=96=B4=20?= =?UTF-8?q?=EC=B4=88=EA=B8=B0=ED=99=94=20=EB=A1=9C=EC=A7=81=20=EC=88=9C?= =?UTF-8?q?=EC=84=9C=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/PlayerDataManager.cs | 3 +++ Gameton-06/Assets/Gameton/Scripts/Common/Main.cs | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index bf809c09..7c9ac170 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -23,6 +23,8 @@ namespace TON public void Initalize() { LoadPlayerData(); + // 현재 플레이어 1개만 사용하므로 0번째 인덱스의 플레이어 데이터를 사용 + PlayerPrefs.SetInt("SelectedPlayerIndex", 0); } private void LoadPlayerData() @@ -90,6 +92,7 @@ namespace TON if (characterId > -1) { player = playersData[characterId]; + player.level = 15; } else { diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs index 4898a37f..50c9ced2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs @@ -25,9 +25,9 @@ namespace TON return; // 게임에 필요한 필수 시스템 초기화 UIManager.Singleton.Initalize(); + // TODO : GameDataModel.Singleton.Initalize(); PlayerDataManager.Singleton.Initalize(); - PlayerPrefs.SetInt("SelectedPlayerIndex", 0); PlayerDataManager.Singleton.SetCurrentUserData(); SkillDataManager.Singleton.Initalize();