From 1ed9ecec1fe9b9c24deb98d947d885b279cdefc4 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Sun, 2 Mar 2025 23:11:16 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=EA=B2=8C=EC=9E=84=20=EC=A2=85=EB=A3=8C?= =?UTF-8?q?=20=ED=8C=9D=EC=97=85=EC=98=81=EC=97=AD=20=ED=83=80=EC=9D=B4?= =?UTF-8?q?=ED=8B=80=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Resources/UI/Prefabs/UI.GameWinUI.prefab | 4 ++-- Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GameWinUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GameWinUI.prefab index b201dab3..b31c754c 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GameWinUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GameWinUI.prefab @@ -65,7 +65,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: "\u2667 YOU WIN \u2667" + m_text: "\u2667 RESULT \u2667" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2} m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2} @@ -2103,7 +2103,7 @@ MonoBehaviour: rechargeModal: {fileID: 3404085104768005771} retryModal: {fileID: 3534850040710458559} fishPopup: {fileID: 5528572358339008572} - title: {fileID: 3072291578172711816} + title: {fileID: 0} goldReward: {fileID: 2511594787156804949} expReward: {fileID: 3421040063749252687} wave: {fileID: 7985878485860955566} diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs index 0830fe4d..2a36ed84 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs @@ -10,14 +10,11 @@ namespace TON { public static GameWinUI Instance => UIManager.Singleton.GetUI(UIList.GameWinUI); - public readonly string GAME_OVER = "£ GAME OVER £"; - public readonly string YOU_WIN = "♧ YOU WIN ♧"; [SerializeField] private GameObject rechargeModal; [SerializeField] private GameObject retryModal; [SerializeField] private GameObject fishPopup; - [SerializeField] private TextMeshProUGUI title; [SerializeField] private TextMeshProUGUI goldReward; [SerializeField] private TextMeshProUGUI expReward; [SerializeField] private TextMeshProUGUI wave; @@ -60,7 +57,6 @@ namespace TON public void SetUITextMesh() { - title.text = (StageManager.Singleton.waveCount == 10) ? YOU_WIN : GAME_OVER; wave.text = $"{StageManager.Singleton.waveCount} wave"; goldReward.text = $"{goldAmount} G"; expReward.text = $"EXP {StageManager.Singleton.expReward}";