diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs index 6c75e4cf..2edc5f6b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/DarknessBall.cs @@ -7,6 +7,7 @@ namespace TON public class DarknessBall : PoolAble { private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -18,7 +19,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); } diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs index eed2b161..6df5f099 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/FireBall.cs @@ -7,8 +7,8 @@ namespace TON { public class FireBall : PoolAble { - private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -20,7 +20,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); } diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs index 1295645a..7989a8d2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs @@ -7,6 +7,7 @@ namespace TON public class IceBall : PoolAble { private float elapsedTime; // 경과 시간 저장 변수 + public float destoryTime = 2f; void OnEnable() { @@ -18,7 +19,7 @@ namespace TON elapsedTime += Time.deltaTime; // 경과 시간 누적 // 2초가 지나면 오브젝트 풀에 반환 - if (elapsedTime >= 2f) + if (elapsedTime >= destoryTime) { ReleaseObject(); }